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moveMesh.H
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1{
2 IOobject io
3 (
4 "points",
5 runTime.timeName(),
6 mesh.name(),
7 mesh,
8 IOobject::NO_READ,
9 IOobject::NO_WRITE,
10 IOobject::NO_REGISTER
11 );
12
13 if (io.typeHeaderOk<pointIOField>(true, false))
14 {
15 Info<< "new points available" << endl;
16 // Read new points
17 io.readOpt(IOobject::MUST_READ);
18 mesh.movePoints(pointIOField(io));
19 }
20}
dynamicFvMesh & mesh
engineTime & runTime
const auto & io