88 void markZone(label facei);
uindirectPrimitivePatch pp(UIndirectList< face >(mesh.faces(), faceLabels), mesh.points())
patchZones(const primitivePatch &pp, const boolList &borderEdge)
Fills *this with zone of face. Zone is area.
label nZones() const
Number of zones.
#define ClassName(TypeNameString)
Add typeName information from argument TypeNameString to a class.
List< label > labelList
A List of labels.
PrimitivePatch< SubList< face >, const pointField & > primitivePatch
A PrimitivePatch with a SubList addressing for the faces, const reference for the point field.
List< bool > boolList
A List of bools.