Pointer management similar to std::unique_ptr, with some additional methods and type checking.
virtual autoPtr< topoAction > clone() const =0
Construct and return a clone.
TypeName("topoAction")
Runtime type information.
virtual ~topoAction()=default
Destructor.
topoAction()
Construct null.
Basic run-time type information using word as the type's name. Used to enhance the standard RTTI to c...
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.