100 walkPatch(
const walkPatch&) =
delete;
103 void operator=(
const walkPatch&) =
delete;
119 const label enterVertI,
uindirectPrimitivePatch pp(UIndirectList< face >(mesh.faces(), faceLabels), mesh.points())
A 1D vector of objects of type <T> that resizes itself as necessary to accept the new objects.
A subset of mesh faces organised as a primitive patch.
const DynamicList< label > & visitOrder() const
const DynamicList< label > & indexInFace() const
#define ClassName(TypeNameString)
Add typeName information from argument TypeNameString to a class.
List< label > labelList
A List of labels.
void reverse(UList< T > &list, const label n)
Reverse the first n elements of the list.
PrimitivePatch< SubList< face >, const pointField & > primitivePatch
A PrimitivePatch with a SubList addressing for the faces, const reference for the point field.
List< bool > boolList
A List of bools.