79#ifndef MultiInteraction_H
80#define MultiInteraction_H
92template<
class CloudType>
99 bool oneInteractionOnly_;
141 virtual bool active()
const;
uindirectPrimitivePatch pp(UIndirectList< face >(mesh.faces(), faceLabels), mesh.points())
virtual void postEvolve()
Post-evolve hook.
TypeName("multiInteraction")
Runtime type information.
virtual autoPtr< PatchInteractionModel< CloudType > > clone() const
Construct and return a clone using supplied owner cloud.
virtual ~MultiInteraction()=default
Destructor.
MultiInteraction(const dictionary &dict, CloudType &cloud)
Construct from dictionary.
virtual void info()
Write patch interaction.
virtual bool active() const
Flag to indicate whether model activates patch interaction model.
PatchInteractionModel(CloudType &owner)
Construct null from owner.
A list of pointers to objects of type <T>, with allocation/deallocation management of the pointers....
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
A cloud is a registry collection of lagrangian particles.
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
A patch is a list of labels that address the faces in the global face list.
const dictionary & dict() const
Return const access to the cloud dictionary.
DSMCCloud< dsmcParcel > CloudType
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.