38#ifndef NoInteraction_H
39#define NoInteraction_H
51template<
class CloudType>
87 virtual bool active()
const;
uindirectPrimitivePatch pp(UIndirectList< face >(mesh.faces(), faceLabels), mesh.points())
virtual ~NoInteraction()=default
Destructor.
virtual autoPtr< PatchInteractionModel< CloudType > > clone() const
Construct and return a clone.
TypeName("none")
Runtime type information.
NoInteraction(const dictionary &dict, CloudType &cloud)
Construct from dictionary.
virtual bool active() const
Flag to indicate whether model activates patch interaction model.
PatchInteractionModel(CloudType &owner)
Construct null from owner.
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
A cloud is a registry collection of lagrangian particles.
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
A patch is a list of labels that address the faces in the global face list.
const dictionary & dict() const
Return const access to the cloud dictionary.
DSMCCloud< dsmcParcel > CloudType
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.