37#ifndef NoStochasticCollision_H
38#define NoStochasticCollision_H
50template<
class CloudType>
62 typename CloudType::parcelType::trackingData&
td,
98 virtual bool active()
const;
const CloudType & owner() const
Return const access to the owner cloud.
virtual ~NoStochasticCollision()
Destructor.
TypeName("none")
Runtime type information.
virtual void collide(typename CloudType::parcelType::trackingData &td, const scalar dt)
Update the model.
NoStochasticCollision(const dictionary &dict, CloudType &owner)
Construct from dictionary.
virtual autoPtr< StochasticCollisionModel< CloudType > > clone() const
Construct and return a clone.
virtual bool active() const
Flag to indicate whether model activates collision model.
StochasticCollisionModel(CloudType &owner)
Construct null from owner.
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
const dictionary & dict() const
Return const access to the cloud dictionary.
wallPoints::trackData td(isBlockedFace, regionToBlockSize)
DSMCCloud< dsmcParcel > CloudType
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.