48#ifndef PatchCollisionDensity_H
49#define PatchCollisionDensity_H
62template<
class CloudType>
72 const scalar minSpeed_;
133 const typename parcelType::trackingData&
td
uindirectPrimitivePatch pp(UIndirectList< face >(mesh.faces(), faceLabels), mesh.points())
CloudFunctionObject(CloudType &owner)
Construct null from owner.
const CloudType & owner() const
Return const access to the owner cloud.
ParticleType particleType
GeometricBoundaryField< scalar, fvPatchField, volMesh > Boundary
virtual autoPtr< CloudFunctionObject< CloudType > > clone() const
Construct and return a clone.
PatchCollisionDensity(const dictionary &dict, CloudType &owner, const word &modelName)
Construct from dictionary.
TypeName("patchCollisionDensity")
Runtime type information.
void write()
Write post-processing info.
virtual ~PatchCollisionDensity()=default
Destructor.
virtual bool postPatch(const parcelType &p, const polyPatch &pp, const typename parcelType::trackingData &td)
Post-patch hook.
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
A patch is a list of labels that address the faces in the global face list.
const dictionary & dict() const
Return const access to the cloud dictionary.
const word & modelName() const
Return const access to the name of the sub-model.
A class for handling words, derived from Foam::string.
wallPoints::trackData td(isBlockedFace, regionToBlockSize)
DSMCCloud< dsmcParcel > CloudType
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.