50template<
class CloudType>
uindirectPrimitivePatch pp(UIndirectList< face >(mesh.faces(), faceLabels), mesh.points())
PatchInteractionModel(CloudType &owner)
Construct null from owner.
virtual autoPtr< PatchInteractionModel< CloudType > > clone() const
Construct and return a clone.
Rebound(const dictionary &dict, CloudType &cloud)
Construct from dictionary.
TypeName("rebound")
Runtime type information.
virtual ~Rebound()=default
Destructor.
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
A cloud is a registry collection of lagrangian particles.
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
A patch is a list of labels that address the faces in the global face list.
const dictionary & dict() const
Return const access to the cloud dictionary.
DSMCCloud< dsmcParcel > CloudType
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.