44 const bool changed = stencilPtr_().update();
const fvMesh & mesh() const noexcept
virtual bool movePoints()
Callback for geometry motion.
cellCellStencilObject(const fvMesh &mesh, const bool update=true)
Construct with mesh.
Support for overset functionality.
void clearOut()
Clear out local storage.
#define defineTypeNameAndDebug(Type, DebugSwitch)
Define the typeName and debug information.
const Type * isA(const U &obj)
Attempt dynamic_cast to Type.