38#ifndef Foam_dynamicMultiMotionSolverFvMesh_H
39#define Foam_dynamicMultiMotionSolverFvMesh_H
53class dynamicMultiMotionSolverFvMesh
69 dynamicMultiMotionSolverFvMesh
71 const dynamicMultiMotionSolverFvMesh&
75 void operator=(
const dynamicMultiMotionSolverFvMesh&) =
delete;
81 TypeName(
"dynamicMultiMotionSolverFvMesh");
87 explicit dynamicMultiMotionSolverFvMesh
90 const bool doInit=
true
101 virtual bool init(
const bool doInit);
Defines the attributes of an object for which implicit objectRegistry management is supported,...
A list of pointers to objects of type <T>, with allocation/deallocation management of the pointers....
virtual bool init(const bool doInit)
Initialise all non-demand-driven data.
virtual bool update()
Update the mesh for both mesh motion and topology change.
TypeName("dynamicMultiMotionSolverFvMesh")
Runtime type information.
virtual ~dynamicMultiMotionSolverFvMesh()=default
Destructor.
List< labelList > labelListList
List of labelList.
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.