37#ifndef linearValveFvMesh_H
38#define linearValveFvMesh_H
52class linearValveFvMesh
54 public topoChangerFvMesh
68 linearValveFvMesh(
const linearValveFvMesh&) =
delete;
71 void operator=(
const linearValveFvMesh&) =
delete;
75 void addZonesAndModifiers();
78 void makeSlidersDead();
81 void makeSlidersLive();
84 bool attached()
const;
96 explicit linearValveFvMesh(
const IOobject&
io);
Defines the attributes of an object for which implicit objectRegistry management is supported,...
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
virtual ~linearValveFvMesh()
Destructor.
TypeName("linearValveFvMesh")
Runtime type information.
virtual bool update()
Update the mesh for both mesh motion and topology change.
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.