32 const cellCellStencilObject&
overlap = Stencil::New(
mesh);
35 cellMask.primitiveFieldRef() = 1.0;
44 cellMask[cellI] = 0.0;
47 cellMask.correctBoundaryConditions();
const cellCellStencilObject & overlap
const labelUList & cellTypes
#define forAll(list, i)
Loop across all elements in list.