38#ifndef dynamicMotionSolverFvMesh_H
39#define dynamicMotionSolverFvMesh_H
54class dynamicMotionSolverFvMesh
66 dynamicMotionSolverFvMesh(
const dynamicMotionSolverFvMesh&) =
delete;
69 void operator=(
const dynamicMotionSolverFvMesh&) =
delete;
75 TypeName(
"dynamicMotionSolverFvMesh");
81 dynamicMotionSolverFvMesh(
const IOobject&
io,
const bool doInit=
true);
85 dynamicMotionSolverFvMesh
92 const bool syncPar =
true
103 virtual bool init(
const bool doInit);
Defines the attributes of an object for which implicit objectRegistry management is supported,...
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
TypeName("dynamicMotionSolverFvMesh")
Runtime type information.
virtual ~dynamicMotionSolverFvMesh()=default
Destructor.
virtual bool init(const bool doInit)
Initialise all non-demand-driven data.
virtual bool update()
Update the mesh for both mesh motion and topology change.
const motionSolver & motion() const
Return the motionSolver.
Virtual base class for mesh motion solver.
virtual const faceList & faces() const
Return raw faces.
virtual const pointField & points() const
Return raw points.
List< label > labelList
A List of labels.
List< face > faceList
List of faces.
vectorField pointField
pointField is a vectorField.
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.