38#ifndef Foam_faceBitSet_H
39#define Foam_faceBitSet_H
An Ostream is an abstract base class for all output systems (streams, files, token lists,...
A bitSet stores bits (elements with only two states) in packed internal format and supports a variety...
TypeNameNoDebug("faceBitSet")
Runtime type information.
virtual ~faceBitSet()=default
Destructor.
virtual void distribute(const mapDistributePolyMesh &map)
Update any stored data for mesh redistribution.
virtual void writeDebug(Ostream &os, const primitiveMesh &mesh, const label maxLen) const
Write maxLen items with label and coordinates.
virtual label maxSize(const polyMesh &mesh) const
Return max index+1.
virtual void sync(const polyMesh &mesh)
Sync faceBitSet across coupled patches.
virtual void updateMesh(const mapPolyMesh &morphMap)
Update any stored data for new labels.
faceBitSet(const polyMesh &mesh, const bool val=false)
Construct with nFaces elements, all elements unset or initial value.
Class containing mesh-to-mesh mapping information after a mesh distribution where we send parts of me...
Class containing mesh-to-mesh mapping information after a change in polyMesh topology.
Mesh consisting of general polyhedral cells.
Cell-face mesh analysis engine.
topoBitSet(const polyMesh &mesh, const word &setName)
Construct (no-read) with empty selection.
OBJstream os(runTime.globalPath()/outputName)
#define TypeNameNoDebug(TypeNameString)
Declare a ClassNameNoDebug() with extra virtual type info.