110 const bool useNormal,
111 const bitSet& isCandidateFace,
128 faceShading(
const faceShading&) =
delete;
131 void operator=(
const faceShading&) =
delete;
187 return rayStartFaces_;
Dynamically sized Field. Similar to DynamicList, but inheriting from a Field instead of a List.
A bitSet stores bits (elements with only two states) in packed internal format and supports a variety...
vector & direction()
Non-const access to direction.
const labelList & rayStartFaces() const
Const access to rayStartFaces.
void correct()
Recalculate rayStartFaces using direction vector.
static labelList nonCoupledPatches(const polyMesh &mesh)
Helper: return all uncoupled patches.
~faceShading()=default
Destructor.
const vector direction() const
Const access to direction.
A class for handling file names.
Mesh data needed to do the Finite Volume discretisation.
Mesh consisting of general polyhedral cells.
Boundary radiation properties holder.
Triangulated surface description with patch information.
#define ClassName(TypeNameString)
Add typeName information from argument TypeNameString to a class.
const labelIOList & zoneIDs
List< label > labelList
A List of labels.
vectorField pointField
pointField is a vectorField.
UList< label > labelUList
A UList of labels.